top of page

STEAM OPPORTUNITIES FOR EDUCATORS

Computer Science Education Week - Hour of Code

Dates: Dec 7th to the 13th (but resources are available on an ongoing basis)

Ages: All

The Hour of Code is a Global movement reaching students in 180+ countries. It is an hour-long introduction to computer programming designed to demystify coding and show students that everyone can learn the basics. Many organizations have crafted several custom-made tutorials for students that require no prior experience.. We encourage all students in La Jolla to join this effort and learn to code! Check out the resources on these websites:

https://hourofcode.com/us

https://code.org/learn

https://www.tynker.com/hour-of-code/

https://www.khanacademy.org/hourofcode

http://www.apple.com/retail/code/?cid=wwa-us-kwg-features

https://msdn.microsoft.com/en-us/imagine/HoC

https://code.org/mc

 

Additional Information About the Hour of Code initiative by Code.org

Website: http://code.org/learn

Ages: All

In one hour, students (and teachers) can learn that computer science is fun, easy, and accessible at all ages. Launched in 2013, Code.org® is a non-profit dedicated to expanding participation in computer science by making it available in more schools, and increasing participation by women and underrepresented students of color. Our vision is that every student in every school should have the opportunity to learn computer science. We believe computer science and computer programming should be part of the core curriculum in education, alongside other science, technology, engineering, and mathematics (STEM) courses, such as biology, physics, chemistry and algebra.

 

Frontiers for Young Minds - Science Edited for Kids, By Kids

Website: http://kids.frontiersin.org/

Ages: 8-15+

Frontiers for Young Minds provides a collection of freely available scientific articles by distinguished scientists that are shaped for younger audiences by the input of their own young peers.

 

Pixar in a Box Animation Challenges (in partnership with Kahn Academy for Teaching Math Concepts)

Article: http://ww2.kqed.org/mindshift/2015/09/03/pixar-in-a-box-teaches-math-through-real-animation-challenges/

Website: https://www.khanacademy.org/partner-content/pixar/

Ages: All

 

Educational videos by professionals in their industries of expertise.

Website: http://www.spark101.org/

 

 

Resources for Teaching Programming in Schools - All Grades

Website: https://www.tynker.com/school/

Ages: All

 

 

STEAM Channel by UCTV

Website: http://www.uctv.tv/steam AND  https://itunes.apple.com/us/itunes-u/steam-channel-video/id986153755?mt=10

Grades: K-16

The STEAM Channel is a hub for educators, industry leaders, policy makers and students looking for research and best practices in integrating arts into traditional STEM education. Talks, demonstrations, and documentaries showcase the value of adding the A to STEM.

 

 

Classroom Sample Assessment Tasks from Achieve.org

Website:  http://www.nextgenscience.org/classroom-sample-assessment-tasks

Grades: Middle School & High School

Achieve.org has announced the release of Classroom Sample Assessment Tasks for middle and high school grades. These sample tasks, written by secondary science and math teachers, provide examples of how content and practices from both the Next Generation Science Standards (NGSS) and the Common Core State Standards (CCSS) in Mathematics can be assessed together in classrooms. The objective is to move from teaching science content to developing students' science skills. Focusing on evidence based explanations and application, these tasks pull together the big ideas of the NGSS and Common Core Math Standards.

 

The purpose of these sample tasks is to provide some examples of how to meaningfully integrate the NGSS and CCSS in authentic ways in the context of classroom assessment. Although the tasks were originally developed to integrate CCSS-Mathematics and the NGSS, CCSS-ELA/Literacy alignments were also added in response to requests from states and educators to support work across disciplines. Educators are encouraged to modify these tasks for their needs and to provide Achieve's Science Team with feedback for task improvement. The tasks released today are drafts and will be revised to incorporate user feedback. Achieve anticipates releasing revised drafts of the tasks as well as the first round of Classroom Sample Assessment Tasks for elementary grades in the coming months. 

 

To aid educators in their own task development, the front matter of the Classroom Sample Assessment Tasks provides information about the tasks' development process so additional tasks can be created to assess a bundle of both math and science standards. 

 

 

 

bottom of page